Sunday, March 19, 2017

Rules, Consequences, & Reward System

Classroom Rules:
  1. Treat others the way you want to be treated; with respect.
  2. Raise your hand to speak, wait to be called on before speaking.
  3. Respect others space, property, body, and learning.
  4. Keep your work space and classroom neat.
  5. Be prepared and on task.
Consequences:
Logical consequences are a way to help fix problems that result from students' words and actions when they break or forget rules. They help students regain self-control, reflect on their mistakes, and make amends for them. Logical consequences should be respectful of the student, relevant to the situation, and reasonable in scale.” (Creating Classroom Rules Together. (n.d.). My selected method of consequence/behavior management will be a clip chart, as I have seen clip charts be successful on several occasions and it provides the students a visual. This option allows students the ability to watch how their behavior is affecting them and gives them opportunities to make better decisions, eventually resulting in better behavior or discipline. I like that this option allows you to start over fresh everyday so that students are always able to have a better day if they so choose.

Clip Chart:
-          All students start on “Ready To Learn,” every day.
-          For good behavior students, will move their clip up the chart, moving their clip up to (“Good Choices,” “Great Job,” and “Super Student.”)
-          For poor behavior students, will move their clip down the chart, moving their clip down to (“Think About It,” “Teachers Choice,” and “Parent Contact.”)
-          Once the day has ended, I will record daily where the students ended the day at and I will then move all of the clips back to “Ready To Learn” for the next day.
-          Dependent on where the student ends up for the day they will receive a different reward/consequence.
-           If they end on “Good Choices” they receive one sticker, if they end on “Great Job” they receive two stickers, and if they end on “Super Student” they automatically receive a reward ticket. 15 stickers can be turned in for one reward ticket. 10 stickers can be turned in for a trip to the treasure chest. 5 stickers can be turned in for a pencil or little treat. Once the students have used the stickers they no longer count, and the student must earn more in order to continue receiving rewards. Reward tickets consist of things such as lunch with the teacher, wear fuzzy socks or a hat, sit in teachers chair ect. Rewards can be switched up if students seem to get bored with them.
-          If a student ends on “Think About It” they will take five minutes to sit and think about their behavior immediately. If a student moves their clip to “Teachers Choice” they will lose a privilege that I choose and this could be different for all. At times, it may be losing five minutes of recess, having to write an apology/explanation for their behavior, ect and lastly, if they move their clip to “Parent Contact” the students’ parents will be contacted via a note home, a phone call, or an email depending on what the situation is pertaining to.
-          If the matter is violent or harmful such as kicking, hitting, throwing stuff, ect the student will immediately be sent to the office and the parents will receive a phone call home.

Documentation:
-          Behavior rewards and consequences, and steps taken will be documented in a binder for reference if need be. If the student receives four parent contacts in one month time frame they will owe me a recess. If they receive five or more parent contacts, they will lose a fun day- see special reward.

Special Reward:


Student participation and focus is very important when determining student success, that is why it is crucial that students listen and do not interrupt, or talk with friends during class. That is why I would like to implement “Blurt Beans” into my classroom. Blurt beans helps students take responsibility for their own behavior and helps them learn to refrain from blurting out and talking while others are talking. This method works by having two clear jars or containers. One container for the blurt beans that students lose and one for the reward jar. Start by putting three levels of tape around the jar, each with a reward that the students aim to earn. Everyday each student will start with four pinto beans, which they are responsible for. If they blurt or talk when they are not supposed to they place a bean in the blurt bean jar. At the end of the day they place their remaining beans into the reward jar. Once the students fill the jar to the reward line they earn that reward. Rewards can change each time you start the jar over. Examples can include movie day, pizza party, ice cream party, hat day ect. This will encourage students to remain quiet and work as a team to motivate one another to be quiet. This can be a group or individual incentive and the amount of beans can change depending on grade/ability. 

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